competition final image

Finally it`s done!

videogame_competition_final

On Sunday I had not much time to work on the composeting, because my computer were busy rendering the final image. I guess I did something wrong in the settings than cycles rendered over 9h – and still a lot of noise was left in the image. I had to fix in Photoshop to the hit deadline…
The day before I tried to create the dust with blenders smoke simulator, but I would have needed a very high resolution that hides the voxel grid and it took forever. I stopped the simulation and used a low resolution wth some overpainting in Ps.
In the end I composited some rain and more clouds to dramatise the mood. It was already half past 2 in the morning when I decided that this image is finished ;-)